Where is belkend in tales of the abyss 3ds




















He then gets the Father of Fomicry title. Then leave the room and go left and you will have a scene discussing possible activity at Ortion cavern. Exit the lab and Guy decides to leave feeling bad for leaving Luke so Asch tells him where Luke will most likly appear if he leaves Yulia city. Asch then demands that the group goes to Ortion Cavern so you leave head to the port and then leave the port.

While initially ecstatic at his newfound freedom, Luke quickly decides that he wants to return home. As the person responsible for their predicament, Tear agrees to accompany him. The two discover that they have landed in Malkuth, which currently has high political tensions with Kimlasca-Lanvaldear.

On their journey back, Luke unwittingly gains the year-long servitude of a cheagle named Mieu , who immediately starts to annoy him.

They are arrested by Jade Curtiss , a genius fonist known as the "Necromancer" and colonel in Malkuth's army, and his second-in-command, Fon Master Guardian Anise Tatlin. As Luke is a Kimlascan noble and they are headed in the same direction, Jade and Anise agree to accompany him. The group discovers that the God-Generals are forcing Ion to unlock fonic seals all across the world, and they learn more about a fonic technique called " replication ", which can create a perfect copy of anything.

Despite much hardship, the group makes it back to Kimlasca, reuniting with Van along the way. While traveling, Luke experiences several crippling headaches. Van takes Luke aside and reveals that they are a sign that he can control hyperresonance, a power that can allow him to become a legendary hero.

He also informs Luke that Kimlasca plans to use his hyperresonance as a weapon and offers to rescue him from a life of confinement. Luke eagerly accepts. Luke and his companions are sent by Duke Fabre to aid the mining town of Akzeriuth , which has become overrun by poisonous miasma.

Natalia accompanies them after eavesdropping on Luke's conversation with Van and blackmailing him. Drunk on his heroic aspirations, Luke unwittingly alienates the rest of the group with his selfish and single-minded behavior.

Meeting Van at Akzeriuth, the Commandant leads Luke deep below the city to a mighty structure known as a Sephiroth. Van then uses a post-hypnotic suggestion to force Luke to use his hyperresonance and destroy the Sephiroth, causing Akzeriuth to sink into the ground and be destroyed.

Luke is only saved by the intervention of Tear, who uses her Fonic Hymns to form a barrier that takes them safely underground. Although Luke argues that he is not at fault for the destruction of Akzeriuth, the others turn their backs on him. The group discovers an entire underworld beneath the planet's surface known as the Qliphoth , a deadly sea of miasma. The world they know is actually being held aloft above the poisonous miasma by the Sephiroth. Tear also reveals that she was born in the Qliphoth, in a place called Yulia City.

Luke is comatose from the use of his hyperresonance and the revelation that he is a replica of the God-General Asch , created as a decoy to cover up Van's kidnapping of the real Luke fon Fabre. Asch was too strong-willed to be brainwashed by Van and instead became a double-agent; however, he despises Luke for usurping his life and for being too narrow-minded and weak against Van's plot.

Although the rest of the group abandons Luke to join Asch in chasing after Van, Tear stays behind. When Luke regains consciousness, he vows to change himself for the better, cutting off his long hair to signify his commitment.

The group discovers that Van, knowing that the Score actually predicts destruction instead of prosperity and disgusted by the world's submission to it, plans to use illegal replication techniques to create a replica of the entire world and everyone in it.

He theorizes that replicas fall outside of the control of the Score, and by replicating everything, humankind will finally be free. Unfortunately, his plan requires the original world to be destroyed to make space for the replica. Van uses the Planet Storm to amass enough Seventh Fonons to power his replication machines; this also has the effect of creating powerful earthquakes that will destroy the outer world, killing two birds with one stone.

Luke and Tear reunite with the others and save the world by finding a way to lower the floating continents of the world gently. They defeat the six God-Generals, who are all sympathetic to Van's plan for various reasons, and confront the Commandant in the Absorption Gate. Though Van dismisses Luke as a weak replica, he is defeated in combat and throws himself off a ledge into the very heart of the planet itself.

Bahaha, what a moron. She gets it back for him though, so you're good to go. Feel free to stop by the medicine shop to the west, but otherwise head southeast past two screens to come to a place absolutely loaded with merchants.

Before anything, though, talk to the guy at the counter just below, who says that you can sell things for a higher price in Baticul. That helps. Feel free to do some shopping here, especially at the armor shop at the top, but don't even bother trying for the Dragon Killer right now. I know it's enticing, but neglect any instincts that come to mind. With that, leave this screen and head to the previous one, and then towards the west.

You'll see a large mansion there, so just enter and you'll meet up with Astor, the guy running this whole place. His assistant does some analysis of the fon disc, so your business here is done. Go back in the mansion after that and enter either of the northern doors, and then the one to the upper left.

In that room, look in the drawer to the right to find the Time Traveling Hero, which is an accessory for Anise. With that, head south of here and towards the merchants, and none other than Sync shows up to try and steal the stuff from Guy, who gets attacked in the process.

That could be a problem Looks like Dist is still a problem though You get the point. But it all comes to an interruption when the Oracle Knights attack, and after a quick battle, Luke gives the cruelest line to Mieu that you will ever hear.

Get out of this room and enter the one right above to find a merchant. I bought the Scimitar for Luke so he could kick even more ass, so I advise you do the same thing if you can afford the wages. Instead, head upstairs and fight off the Oracle Knight that's there, and then north to find a fonstone fragment has been stolen by a poorly designed robot. Just chase it, and stop when an exclamation point appears above Luke, it's really easy. I got through one tremor and then caught it, so don't worry.

Watch it fall to its doom, and you'll get the Nobile fonstone and the Winged Boots, which simply increase your movement speed.

Speaking of fonstones, I'd recommend swapping capacity cores up now, since you want to get a good range of all of them for the various AD skills, but obviously focus on stuff like P. ATK for Luke, F. Just head further up, only to meet the one behind it all, Dist. After a mutual argument with Jade, it's boss time.

His attacks mostly consist of large stomping motions, together with thrusting his big drills forward, but it's not like those can actually be considered a threat. Meanwhile, he's terribly weak to Jade's Splash fonic arte, which he should probably have by now, and if Tear uses Nightmare around it, you may end up with a Fourth Fonon field, while will allow for Luke's Frigid Blast, resulting in further damage.

Tear's First Aid should be sufficient enough for healing, but hey, you have Apple Gels lying around if not. This fight should NOT pose any problems. Yeah, like that's going to kill him.

Not much else to do here, so with that the Katsbery Ferry will take you straight towards the royal capital of Kimlasca, which is Baticul. Remember this place from the beginning of the game? Obviously not, but hey, it's not just a manor. Head down and save, first of all, and then take a ride to the grandeur of Baticul, which still doesn't exactly feel like home to Luke, for obvious reasons.

Noir, Urushi, and York greet you just by the entrance Noir's line to Anise is truly ownage in its purest form. But anyway, first thing you should do is enter the large building to the right. Remember, you're not done with even a tenth of this game yet. My recommendation is to sell the Time Traveling Hero, just because I'm a greedy, money loving bastard, but oh well, it's your choice.

Buy whatever strikes your fancy, particularly weapons that you couldn't afford before fighting Dist. When you're done, exit and go to the inn if necessary. Otherwise take the elevator up. Nothing to do here, so just take the lift on the upper right up to the castle grounds. Can't go in Luke's crappy manor yet, so just enter the castle right up front. Head up the stairs to find that King Ingobert VI is in an audience with Mohs, but Luke just forces his way in and tells Mohs to shut the hell up, pretty much.

For such an important character, Mohs really is just an ugly old geezer. But whatever, he's just trying to start a war when Malkuth was totally peaceful. However, Luke's mother is ill so you have to go back to his manor now. Enter, get the greeting, and Tear has to go apologize to her, so talk with Ramdas if you want, but then go to the drawing room, take the upper exit, and then to the upper room there to talk with Susanne.

Once that's done, go over to the courtyard, and here's something optional and rather important. He'll refer him to a man in the desert named Gee. With that, next step is to see Princess Natalia. And apparently Van is going to be arrested and executed as soon as he enters Baticul. No candy for guessing what Luke's reaction to that is. Talk to Ramdas here. Don't ask why, just do it for the scene that follows. You'll get 20, Gald, because a book of arcane artes belonging to Van was sold to a traveling salesman who is likely still at the port.

So with that said and done, leave the manor and head for the port. Luke will stop the merchant, who only has one, and you can buy it back, so Luke will learn Demon Fist after that. It's the equivalent of Demon Fang, so it works well enough. Anyway, go back to Luke's manor, and then to his room, which is just above the courtyard. Go to bed, and a messenger from Natalia will arrive, requesting your presence at the castle. Hard to refuse that. Enter the castle again to hear Tear talking to Mohs, and then an audience is called making a proposal to Luke, that is he travels to the town of Akzeriuth as a goodwill ambassador, being that they risk destruction due to the miasma, Van will be set free.

Obviously he agrees, so next objective is to see Van. You really do need to listen to that Score Tear reads, though, cuz it really is so vague and interesting. But anyway, leave this room and enter the one on the left, then head down the hall and enter the room there. Down the stairs in this cell is Van. Now Luke does the stupidest thing of his life, agreeing with Van to destroy the miasma without moving the citizens of Akzeriuth, but they can't tell anyone else of the plan.

Of course, Natalia manages to overhear all this I'm loving it. After that, leave the castle for another classic Luke, Tear, and Guy interaction, and then head a bit near the inn to find Anise there, and for two things to come out: Ion has been kidnapped by the Dark Wings, and Mohs actually isn't involved with the Six God-Generals.

You probably can guess what that means. You now have to cross to Malkuth terrain by land, but you can't leave the city because Sync is guarding it. But before anything, take the elevator here down, and Guy will show Luke to an old man named Miyagi.

He'll give you a Carmine Chamber, which allows you to make certain artes stronger, and a Moon Selector, which allows you to pick who you control in the middle of a battle Anyway, right below is the aircar to the Abandoned Factory you need to cross. Someone else has been here, though I honestly can name maybe one dungeon in the whole game that is worse than this place, and considering how early we are in the game, that's a fairly good thing.

So might as well get it over with, right? After Guy's long explanations, Natalia shows up and demands to go, after dissing Tear and Anise. Plus she overheard Luke's plan to flee to Daath, so after some blackmail, Luke decides to take Natalia with the group.

That being said, might as well take her in at least a few battles to get acquainted. Start off by heading to the far right for an Apple Gel, and then start climbing ladders. The mundane, rather uninspiring music makes this place that much more exciting, huh? Yeah, thought so. Once you're done climbing ladders there's a fork with nothing to see to the left, so just progress to the right.

Climb down the ladder here, but don't bother climbing the one below that, because all it is, is just a long path that leads to a grand total of nothing. So just head over to the right when applicable, and then move forward a bit for a scene which ends in Jade being a total badass. Head up the ramp here to find a switch that needs to be flicked. Whenever you see these and can flick 'em, do it Then take the lift on the left and there you'll find an up-down fork of ladders.

Oh my god, what is this, Legendia? Whatever, take the upper one first to find a Scimitar, which is good because I didn't buy an extra one for Guy. And with that in order, head back down and then down the ladder which has yet to be taken. Go to the right and just keep going to find a Cobalt Chamber there, which can be used in the chambers to make an arte send enemies flying, and just head up to find an oil drum that happens to be flammable.

What does this mean? Ah yes, Mieu. Set that baby on fire and then press the switch there which your blind party members can't see, and then take the lift right below and try to take the path before the thing just collapses. No problem there, just take it down and head to the right.

There, you'll find oil dripping into a drum, and all you have to do is time Mieu's fire so that it hits the drops of oil.

Nothing to that, anyway Just go back to where that switch you pressed was, and enter the door to the right of it. In there, hit the switch that's right near the aircar, but before taking it, climb down the ladder right below it and cross another broken pipe to find an Apple Gel.

That is all to find there, so just head back up and enter the aircar to get to at least the second half of this god awful dungeon. Double you tee eff, I can see it just fine. Start by changing the flow to the left, and then take the aircar back and take the ladder on the far right.

There's oil dripping here, so just flame it and then head back to the oil machine and the switch nearby. Change the oil flow to the right, hit the switch, and acknowledge that you are getting closer to finishing this POS dungeon.

Just follow the path to the right without diverging up the lift, and hit the oil drum above with Mieu's fire. Then take the ladder near the entrance of this screen down and over to the left, then up to find more oil dripping, and at the top is an empty oil drum that can be moved.

That sounds ideal enough. Just drop it down and shift it over to the dripping oil, and then try to flame the oil only to find out that won't ignite it. Aight, just head back to the oil machine and switch, and take the lift. Follow up to enter a new screen, and head to the left to automatically knock the pipe down and fill the drum below with oil.

Me likes that. Head back and lower the ladder below, then head up for the Panacea Bottle there, then to the left to lower a second ladder, and then down it. Time to hit that oil drum with Mieu Fire, si? Do that to light up the area above, then climb up too many damn ladders to the conveniently placed healing circle, and then to the left for a switch.

Sure, whatever, just take the aircar nearby. It appears you are not alone DEF - Gald - 2, - F. Anyway, this is a rare exception in which I actually prefer Natalia to Tear, because the former's Heal is very useful here in the rather singular attacks that Abaddon uses.

There's three main things: a physical attack, Bug Parade which is very dangerous, and Negative Gale which is easy to dodge but is upwards of damage to one character, and that really does add up fast.

It's not all bad, though, because Negative Gale is the First Fonon of shadow, and Jade should be constantly using Splash which is the Fourth Fonon of water. Darkness and water go together to create a blue FoF, which is perfect for Luke whipping out a good Frigid Blast. Along with that, your characters should all pretty much have Over Limit, except for maybe Natalia, so that'll help you defensively. A few casualties may result here, but overall it isn't a hard fight.

Take the emergency exit there, and a fantastic anime cutscene ensues as Luke finds Asch waiting outside, draws his sword, and we see Asch's face for the first time Anyways, you're off to Chesedonia and the oasis by land.

And yes, I know that there is a glitch here that makes the previous music played, play on the world map. Nothing to do about it, just leave it.

You'll need to move over to the desert to the east to find the oasis, obviously, and the sand there is difficult to move through. The oasis itself is around the center of the desert, but slightly westish. Easy to find, distinguishable by tall trees, etc.

They're coming from none other than Asch, the one who looks like Luke. He says that both he and Ion are in the Zao Ruins, so that's your next destination, but the only problem is that you don't know where it is. But I do, it's to the east of here. Haha, no need to worry about asking people now.

Yeah, remember Pere referring Guy to some guy named Gee? He's the old guy in this tent, and the next step in learning an arcane arte is meeting some guy in Kaitzur There's a grocer in here, but hey, who needs that right now. What I recommend is leaving this place and heading for the northwest of this desert land mass, where Chesedonia is.

Sure, Anise scolds you but there's stuff here to buy. Notably the Steel Sword which is superior to the Scimitar. You might also want to take a swing by Din's place to give him random stuff you've found, but when you're ready to head off to the ruins, they really are in the eastern part of the desert and impossible to miss.

I just hope you didn't miss talking to Gee, or shame on you. You were roughly level 12 or 13 or so at least I was when finishing and you more than likely couldn't beat that Sword Dancer with everyone alive?

We'll be doing that shortly after the Zao Ruins, and I'll say that you really have come a long way. Can't give you any false impressions though, since this game really is. That damn long. But I'm done ranting, just head forward to find that this is the place, but it really is Enter sandman.

Zao Ruins. Once inside, head down the extremely long spiraling path, and in the center of the floor below is a chest containing an Apple Gel. Head down from there to come to a left-down fork. Head down first, and at the bottom of the path you'll find a concentration of the Second Fonon, which will give Mieu the new ability of Mieu Attack, which can break rocks and stuff. Very useful. Now head up and back to the fork, to take a left.

At the end of the path there is a sort of three way fork, with left being a small path leading to an immediate dead end, right being a quick Gald, and the central path Break them with Mieu Attack to observe how kind Natalia is compared to Luke eh I don't really know actually If you can't figure it out or just skipped the instruction, use R2 to alternate between fire and attack, and square to attack.

Easy as pie. What follows is a down-right fork, with down leading to some boulders, which in turn lead to a Breast Guard, which is for Tear or Natalia. Okay, works for me, after that's done head across the bridge to the right. Here you'll find some more rocks to break for an Orange Gel behind them, and a save point. No, there is not a boss right ahead, you'll have to wait just a little bit. Just head through the tunnel right ahead and follow the path up, collecting a Panacea Bottle as you go.

Moving up, a pile of debris falls. What a bunch of crap, literally. Break it apart with Mieu Attack for a treasure chest behind it, containing the Stre Forte capacity core. That is your best one yet if you like physical attacks, but unfortunately increasing my current Enhancement was slightly more important at the moment, but oh well, keep it handy. Just head up the stairs nearby and you'll come to a left-right fork.

The left leads to an invisible chest with a Life Bottle in it, so do that and then head to the right. Break the rocks there, and then that path will take you to an up-down fork, up of which has rocks in the way for a Mieu Attack, and has a Carmine Chamber right behind. Sweet, this place likes those upgrades. And then at the next fork, down leads to a new screen and left leads to Just another long path that leads to You know what THAT means!

Sync the Tempest is the quick, agile fighter while Largo the Black Lion is the slower, slightly stronger one. That being said, everything here points at going after Sync first, because his attacks are faster, more distracting and whatnot, plus his Arcane Artes are as annoying as they get.

Prepare for damage in the mid s when he pelts out Stone Dragon Ascent at you. Plus he has less HP than Largo, so yeah, use logic for this.

Sync's two key spells, Thunder Blade and Turbulence, are both rough at over damage apiece, but there's a good side in that you can always have Luke switch to Fang Blade and use Lightning Tiger Blade, always a good thing. Before you know it Sync will be gone, and Largo is by no means as hard, but is still quite a threat. His signature Blazing Talon arte has an annoying range, plus a single physical attack is about damage.

His combos can rack up some damage fast, but once you get four people ganging up on him, he won't be able to keep up. But with that, they agree to turn over Ion in exchange for ending the fight.

Just leave that room and you'll find that the memory circle has particles coming out of it. You'll get a Wing Bottle here, which you can use to teleport out of this dungeon. I recommend doing so. Back on the world map, the theme from the Zao Ruins will play. Gotta love that. But in any case, you may want to scope out some of the few search points that are here, since going to Din's shop really can provide you with some good stuff. Also take note that you reached a Verbena from winning that fight, and that will increase your physical defense by a grand total of 1.

Anyways, off to Chesedonia. But before that, why not check out some of these fantastic shops. I also recommend you sell the Garnet, for the nice Gald which it gives. But anyway, approach the northwest and Asch will start talking to Luke through his head, tells him to turn his sword on Tear, then the headache stops and Luke collapses.

At the inn, Jade is fairly assured Dist just did something to Luke, so you're good to go. Head through the door once that scene's over, and feel free to save. Outside, finish the shopping and schtuff, and then head to the northern part of town.

You might want to swing by Din's shop and give him all of the stuff you've been getting from search points. Otherwise, head just a bit to the right and enter the Malkuth consolate, which is the building right above the two soldiers. With that, head two screens up and talk to the consulate, then Sync is shown outside, and Guy collapses, knocking Luke down with him.

He has a curse slot in him, but Ion says only Fon Masters can use Daathic fonic artes, so Sync is what, exactly? The ship leaves from Chesedonia and arrives in the naval port of Kaitzur. Hopefully the all caps caught your attention. Anyway, start by leaving the Kaitzur Naval Port and head to Kaitzur. Go to the northern part of it and talk to the guy right next to the inn, and he will teach Guy the Tempest base arte. That really is vital, and a great arte, but the next person isn't for a while Okay, worry about that later.

Second thing to do: leave Kaitzur and head to Choral Castle. It's finally time to settle things with the Sword Dancer, who's in the first room. Sure, his attacks will do about damage if they're unblocked, plus he can spin around, use Fang to hit from a long distance, and use Overlimit to up his defenses. However, he dies so quickly that he never will get a chance to utilize any of that. Jade casting Splash in the background, while your melee fighters bash the life out of him and do combos that do about damage apiece, will reduce him to inches of his life in mere seconds.

Enjoy the massive amount of EXP that results from that joke of a battle. Well anyway, it's finally time for us to go to Akzeriuth. To get there, head to the Deo Pass which is over to the northeast. Geez, what a fool. Enjoy Anise's ranting skit that follows, and let's start catching up to Van. Right at the entrance is a two way fork with right leading to nothing but a tree that you can shake for a grand subtotal of nothing, so head to the left and use Mieu Attack to break the boulder on the way.

Moving up, just keep going to the right. The tree at the center can be hit with Mieu Attack to turn it into a rather effortless Treant enemy, if you're interested. Otherwise, go to the right for a breakable rock that reveals Gald behind it. With that, there's two more ways to go: left to a dead end, and up to a new screen. Should be obvious enough This does indeed set the stage of what's to come on the Deo Pass. Before anything, hit the tree in the center for a Panacea Bottle that drops out of it.

Having done that, head west at the fork and take the upper of the two paths down, following it to a new screen past a Treant for a Gothic Mace. Good if you only bought one for Tear and need an extra for Anise. Return to the fork and head east this time, up another small and eventless screen, and then in that next area, head to the far east and then down that path to find a tree, which gives you Gald on a tremor. That tickles my fancy.

Head back up and then over to the bridge and across, where Ion demands some rest. Luke is his usual bitchy self about it, and after some scolding by Tear, save and then head down a little bit, and to the west for as boulder to break for a Carmine Chamber. Will do First of all, take the southern path down and head to the right for a tree to shake, making a chest fly out somewhere else. Better than nothing, I guess. Head back and shake the tree right above for an Apple Gel, and then take the eastern path down to another new, large area.

There's another save point here, and believe me that it'll come in handy. Before anything, though, head to the west and take the upper path to a new, small screen with a chest that has an Orange Gel in it.

While you're here, the tree aka Treant is a rather nice random monster. Head back to the last screen and take the lower left path there, swooshing the tree along the way for an Apple Gel, and just continue down for a boulder to break for Gald.

Just proceed to the right to find two paths, one with grass and one rocky. Take the grassy one and climb the ladder to find that chest earlier Yawn, already have it. Her gun combos are quite damaging as they come, but it doesn't get too bad until you get further into the fight. Keep me logged in on this device. Forgot your username or password? User Info: moniewitch moniewitch 9 years ago 1 Well I got the ship now so I can navigate through the world map Which continent do I go to to get to Belkend?

User Info: Element Element 9 years ago 2 Belkend is southwest of Baticul and on the same continent. Din's Shop consumption points clarification. Did I just get a powerful weapon early?

Side Quest. How do catalyst weapons grow stronger?



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