Generation VIII. Red Route 23 and Cerulean Cave. Gold Evolve Ekans. Silver Morning Day. Ruby Sapphire Trade. Route 23 and Victory Road. Cipher Key Lair Shadow. Great Marsh FireRed. Safari Zone Morning Day. Routes 3 , 4 , 26 , and 27 Safari Zone Morning Day.
X Y Route 19 Horde Encounter. Sun Moon Trade. Evolve Ekans Trade Trumbeak on Route 8. Evolve Ekans. Sword Shield Unobtainable. Pinball Evolve Ekans. Secret Storage 18 , Mr. Who's Den. Sekra Range. Shimmer Desert 1F-9F. Rumble Blast Cave: Rugged Flats. Chill Battle: The Forest of Memories.
Prasino Woods: Stage Area Stage Event: Double Trouble Jessie 's. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature. Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature. Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. A Shipful of Shivers. Recruit rate : Evolve. Friend Area : Wild Plains. Loops: 6. Browser entry R Move: Venoshock.
Evolves from Ekans when its Attack is 59 or higher. Buddy Distance: 3 km. Spite -- 10 -- The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Snatch -- -- 10 -- The user steals the effects of any attempts to use a healing or stat-changing move. Stomping Tantrum 75 10 -- Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Throat Chop 80 15 The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. Max Att. The power varies, depending on the original move.
Continental Crush -- 1 -- The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. Savage Spin-Out -- 1 -- The user binds the target with full force with threads of silk that the user spits using its Z-Power. Corkscrew Crash -- 1 -- The user spins very fast and rams into the target with the full force of its Z-Power.
Inferno Overdrive -- 1 -- The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortex -- 1 -- The user creates a huge whirling current using its Z-Power to swallow the target with full force. Gigavolt Havoc -- 1 -- The user hits the target with a powerful electric current collected by its Z-Power. Subzero Slammer -- 1 -- The user dramatically drops the temperature using its Z-Power and freezes the target with full force.
Devastating Drake -- 1 -- The user materializes its aura using its Z-Power and attacks the target with full force. Natural Gift?? The Berry determines the move's type and power. This may also leave the target with paralysis. This also damages the user quite a lot. This also damages the user a little. Rage 20 20 -- Gen I TM20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
The target faints instantly if this attack hits. Skull Bash 10 Gen I TM40 The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. Attack Sp. TM05 Rest -- -- 10 -- The user goes to sleep for two turns. TM07 Protect -- -- 10 -- Enables the user to evade all attacks. TM10 Dig 80 10 -- The user burrows, then attacks on the next turn. TM12 Facade 70 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM19 Iron Tail 75 15 30 The target is slammed with a steel-hard tail. TM20 Dark Pulse 80 15 20 The user releases a horrible aura imbued with dark thoughts. TM26 Poison Jab 80 20 30 The target is stabbed with a tentacle or arm steeped in poison.
TM27 Toxic -- 90 10 -- A move that leaves the target badly poisoned. TM48 Hyper Beam 90 5 -- The target is attacked with a powerful beam. TM52 Sludge Bomb 90 10 30 Unsanitary sludge is hurled at the target. TM53 Mega Drain 75 10 -- A nutrient-draining attack. Not Wild Weakness. The latest research has determined that there are over 20 possible arrangements of the patterns on its stomach.
After stunning its opponents with the pattern on its stomach, it quickly wraps them up in its body and waits for them to stop moving. The user crunches up the target with sharp fangs. The user bites with cold-infused fangs. The user bites with electrified fangs. The user bites with flame-cloaked fangs. A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
The user stabs the target with a poisonous stinger. The target is bitten with viciously sharp fangs. The user intimidates the target with the pattern on its belly to cause paralysis.
The user charges up power and raises both its Defense and Sp. The power stored using the move Stockpile is absorbed by the user to heal its HP. The power stored using the move Stockpile is released at once in an attack. The user spits fluid that works to melt the target. The user launches a hard-packed mud ball to attack. The user hurls up its stomach acids on the target. The user lets out a damaging belch at the target. The user coils up and concentrates.
The user shoots filthy garbage at the target to attack. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. Hidden Power. Hyper Beam. It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings.
Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn.
You'll get the Counter condition, which enables you to counter when you take damage from physical moves. Poison Jab. You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks.
Rain Dance. It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed.
The more you've opened up to your team, the more powerful this move will be. Rock Slide. Rock Tomb. It causes more damage if your teammate in the same room just used the same move. Sleep Talk. If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake.
Sludge Bomb. Sludge Wave. You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. Sunny Day. It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. You'll also steal an item that the enemy has.
If you can't carry any more items, your attempt to steal will fail. Don't give up that easily. Earn your keks. I don't see the problem Yeah I personally always liked it and probably would have never had these issues with its learnset if I hadn't used it when I played through US.
I was determined to keep it in my party because I have a soft spot for it in my heart. I think most people who play these games have at least one 'mon like that.
My 2 fav pkmn are decent in the competitive scene More topics from this board Build 1 Answer How do I get the rockruff with own tempo? Side Quest 6 Answers What is the best form of Lycanroc? General 8 Answers. Ask A Question.
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